Hybrid (World generator seems to contain both ideas, while being nearly 100% configurable, but also providing features created by the developer). ![]() Configuration quality isn't covered in this list. Note that this doesn't imply bad configurability, just a philosophical difference in how the world generation works (i.e.This can be disputed below I guess, if someone finds an outlier The ability to remove/edit existing biomes shouldn't be considered a data-driven feature.The developer controls most of the world generation. Anything that doesn't fall under Data-Driven is generally this one.The artist is primarily the developer, or whatever developer can edit it. Code-Driven (Significant portion of generation driven directly by Java code.Structures are going to be a bit of a grey area, though fully data driven plugins should also allow (or intend to allow) full custom structures.Data Driven world generators should generally read solely from user input to generate worlds, so they commonly come with "default configurations".It's hard to come up with an accurate set of requirements for this, but I'm mainly looking for full biome configuration, including adding your own biomes, features (trees, structures etc) as well as biome heightmaps.Full configuration includes creating your own biomes) The artist is indisputably the server owner. Data-Driven (100% or near 100% custom configuration.Right now, there can be a few different types of world generators: That also means quality won't be very heavily delved into, only the intent and philosophy of the plugin's design. Also because spigot doesn't have a world generation category (which is fair, there aren't many). The main goal of making this list is to have a bit of a clearer comparison between the relevant generators that exist on the market now. Do reply to the thread if I've missed out any world generators. The list is ordered alphabetically, not by merit. Updated to 1.19 or 1.18 with the intention to upgrade to 1.19.Core biomes (or equivalent biomes) implemented in some way.All overworld ore types must be present. ![]()
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